IDCS Design Excellence Awards 2018/2019

The Interior Design Confederation Singapore is calling for submissions for its 2018/2019 Design Excellence Awards. The Awards aims to celebrate the best Interior Designers in Asia and from around the world.



Total Prize: $25.000

Student Video Contest

We now live in a world of over 7 billion people and demographers expect us to reach 9 billion by mid-century.

Human population growth exacerbates many of the innumerable challenges facing our global society.

Taking on these complex challenges and finding solutions will require understanding, cooperation and creativity.

Create a short video – up to 60 seconds – about human population growth that highlights one of the following global challenges: Preserving Biodiversity, Sustainable Resource Use, Protecting Human Rights. All videos must include:

a) how population growth impacts the issue

b) at least one idea for a sustainable solution.

Consider narrowing your focus by concentrating on a subtheme within your topic. Possible subthemes include:

  • Preserving Biodiversity – Habitat destruction/fragmentation, ecosystem diversity, coral reefs, deforestation, pollinators, extinction, invasive species
  • Sustainable Resource Use – Energy, fossil fuel use, single-use products, diet, overfishing, global inequities in consumption
  • Protecting Human Rights – Poverty, barriers to education, women and girls, forced migration, environmental/social justice, economic security

Deadline for submissions is February 28, 2019.

Rules and Guidelines

    1. All entries must be a digital video.
    2. Each entry must focus on ONE of following global challenges as it relates to population growth:
      • Preserving Biodiversity
      • Sustainable Resource Use
      • Protecting Human Rights
    3. Students may work together in groups or submit entries as individuals.
    4. The length of the video should not exceed 60 seconds (one minute), not including the 10 second title screen (see #5).
    5. All entries should begin with a 10 second full-screen “title screen” that includes the following information:
      • Lead Producer’s name
      • School name
      • School city, state
      • Title of video
      • Total running time (not including the 10 second title screen)
    6. All information presented in the video must be cited, giving credit to the original source. Plagiarism of any kind will result in disqualification. IF CHOSEN AS A FINALIST, you must submit a list of your sources, properly cited.
    7. Each video must have one Lead Producer to serve as the main point of contact. Recognition and prizes will be given to the lead producer and all those listed as co-producers on the entry form.
    8. There is no entry fee.
    9. Entries may be submitted through the website starting on September 1, 2018. The deadline for submissions is 5:00 pm (eastern time, US) on Thursday, February 28, 2019. Winners will be announced no later than Tuesday, May 7, 2019.
    10. All entries must be submitted in digital format.
    11. No copyrighted materials (music, images, etc.) may be used for this contest unless you own the copyright or have a license to use the material for this contest. Written permission must be obtained and provided upon request for all copyrighted materials.
    12. No professional assistance is allowed. Adults may assist with production but are limited to verbal guidance only. Adults are allowed to be actors or cameramen but not content contributors.
    13. All portions of the online entry form must be completed when you upload your video for it to be eligible.
    14. IF CHOSEN AS A FINALIST you must submit a signed/completed Parent Permission Form and a signed/completed Actor Release Form for each person appearing in your video. Forms can be scanned/emailed to:; faxed to 202-332-2302; or mailed to: World of 7 Billion contest, 2120 L Street NW #500, Washington, DC 20037.
    15. Content must comply with all local and national laws of the country of origin and the United States. Content must not 1) promote illegal behavior; 2) support racial, religious, sexual or other invidious prejudice; 3) advocate sexual or violent exploitation; 4) violate rights established by law or agreement; 5) invade the privacy of any person; or 6) be otherwise inappropriate as determined by Population Connection in its sole and conclusive determination.
    16. The judges’ decision is final. Entries will be judged by topic, with winners in each of the three global challenge areas: Preserving Biodiversity, Sustainable Resource Use, and Protecting Human Rights. Decisions will be made based on the World of 7 Billion Judging Rubric.
    17. The only compensation for submitting a video is the opportunity to be awarded a prize if the entry wins. Population Connection will pay filmmakers no additional compensation nor be liable to the filmmaker under any circumstances.
    18. All entries must be submitted in English, if entries are not in English they must include English subtitles.
    19. Awards will be presented as follows:
      Challenge: “Preserving Biodiversity”
      High School

      • One (1) First Place: $1,000
      • One (1) Second Place: $500
      • Two (2) Honorable Mentions: $250

      Middle School

      • One (1) First Place: $500
      • One (1) Runner Up: $250
      Challenge: “Sustainable Resource Use”
      High School

      • One (1) First Place: $1,000
      • One (1) Second Place: $500
      • Two (2) Honorable Mentions: $250

      Middle School

      • One (1) First Place: $500
      • One (1) Runner Up: $250
      Challenge: “Protecting Human Rights”
      High School

      • One (1) First Place: $1,000
      • One (1) Second Place: $500
      • Two (2) Honorable Mentions: $250

      Middle School

      • One (1) First Place: $500
      • One (1) Runner Up: $250

      Best in State

      • 50 cash prizes will be awarded to the best video in each state.

      Best International by Region

      • Six cash prizes will be awarded to the best international video by world region (Europe, Asia, Africa, Australia, North America, South America).
    20. Students should keep at least one copy of their video. Population Connection is not responsible for any films that are lost, damaged, or that do not upload properly.
    21. Ownership of the underlying intellectual property of the project remains with the entrant, with the following exceptions.
    22. Entrants grant Population Connection the right to use their names, photographs, statements, quotes, testimonials, and video submissions for advertising, publicity, and promotional purposes without notification or further compensation.
    23. Entrants also grant Population Connection the right to use, reproduce, reprint, distribute, perform, and/or display the entrant’s project video without further compensation or notification to the entrant.
    24. Population Connection maintains the right to reproduce, reprint, distribute, perform, display, or exhibit the project for advertising, publicity, and promotional purposes on their website, at conferences, or at any other venues.
    25. By accepting the prizes, winners agree to hold Population Connection and all Population Connection employees harmless against any and all claims and liability arising out of use of such prizes. Winner assumes all liability for any injury or damage caused from participation in the contest or use/redemption of any prize.
    26. Entrants agree to be bound by the official contest rules and decisions of the judges.




Total Prize: $7,500



An international platform for showcasing works of upcoming designers, we at Volume Zero offer a unique perspective to young architects and design enthusiasts. Our innovative magazine presents exclusive insights and information about various projects spanning the fields of architecture, interior décor, product design and landscape spaces from around the world, motivating design enthusiasts and dreamers.

We celebrate each design, its distinctiveness and the inimitable, creative mind behind it. We aim to emphasize the designer’s core principles and the meticulous process that transforms a concept into a revolutionary reality.

As a part of this initiative, we have been hosting various open design and idea competitions to encourage and inspire young, talented designers and students from around the globe. Our team of young architectural professionals from Mumbai, India aspire to create a dais for young design talent that will motivate and embolden them to think differently, beyond their boundaries and showcase their work on this global forum. We intend to be a frontrunner in the field of architectural competition platforms and design magazines in India and on an international level. We aim to revolutionize the dynamics of design competition formats and the user demands all round the clock.


The most beloved figure for everyone around the world (kids and adults alike), Santa Claus, needs a new home in the Arctic Circle, and he is looking for a new, young architect to help him build his dream.

With the world transforming at a rapid speed, Santa is looking to build a new, improved home that will make his living and working easier. His older house at the North Pole was built keeping in mind his former needs and functions.

As the world’s population expands, Santa needs more space, and a better equipped one, to make more toys for all the kids. One of the jolliest people in the world, he receives many guests every year; ones he would like to entertain at his new place. Also, he would like to invite a few kids every year to spend time with him at his new place, visit his toy factory and enjoy the beautiful Arctic.


The most beloved figure for everyone around the world (kids and adults alike), Santa Claus, needs a new home in the Arctic Circle, and he is looking for a new, young architect to help him build his dream.

With the world transforming at a rapid speed, Santa is looking to build a new, improved home that will make his living and working easier. His older house at the North Pole was built keeping in mind his former needs and functions. As the world’s population expands, Santa needs more space, and a better equipped one, to make more toys for all the kids. One of the jolliest people in the world, he receives many guests every year; ones he would like to entertain at his new place. Also, he would like to invite a few kids every year to spend time with him at his new place, visit his toy factory and enjoy the beautiful Arctic.

We invite all the architects, designers, students, thinkers, engineers around the world to come to help Santa build his dream home using their imagination, innovation and creativity.

BIG IDEA – an inventive solution for Santa and his guests. We want you to translate your imagination into a creative design solution that adapts with today’s day and age.

Along with a house the participants are to design a Toy Workshop, one where Santa’s elves will be making toys for the children all over the world. The participants are to design Santa’s Home based on the following programme:

  • Mr and Mrs Santa’s new Home; a house that is a smart combination of creativity, technology, and space design
  • Office space and Post office
  • Toy Workshop
  • Dwelling areas for 50 Elves [the spatial configuration and anthropometrics should be feasible from the elves usability point of view]
  • Visitor accomodations for 10 guests and 20 kids with Play area
  • Garage space for Santa’s sleigh and a stable area for his nine reindeers


The Arctic Circle is the humble abode of Santa Claus from the early years. One of the coldest regions on Earth, it boasts of unique climate and topography. The site demands an equally distinct architectural style, one that will protect the residents from extreme cold and harsh winds.

Participants need to understand the site and their designs should consider its advantages and constraints. The proposed design concepts must respond sustainably to the given site context.




Total Prize: $3.200


The oriental establishments of the Middle-East, Northern Africa and some parts of Europe all mention the bustling marketplaces in their popular culture. They weren’t just the main centers of trade and business, but were multifunctional entities that contributed to the social and cultural exchange between people and civilizations. These marketplaces were called by different names in different regions and languages; Bazaar in Persian, Souk in Arabic etc. Bazaars, Souks and the trappings of trade feature prominently in paintings and engravings, works of fiction and travel writing. Shopping at souk or bazaar is a standard part of daily life throughout the Middle East. Today, bazaars tend to be found in a city’s medina (old quarter) and are often important tourist attractions.

A bazaar was originally an open-air marketplace. Historically, bazaars were held outside cities at locations where incoming caravans stopped and merchants displayed their goods for sale. Souks or bazaars were established at caravanserai, places where a caravan or caravans arrived and remained for rest and refreshments. Bazaars are traditionally divided into specialized sections dealing in specific types of products, in the case of permanent bazaars each usually housed in a few narrow streets and named after the product it specializes in such as the gold bazaar, the fabric bazaar, the spice bazaar etc.

Bazaars often extended beyond buying and selling goods to include major festivals involving various cultural and social activities. Any bazaar may serve a social function as being a place for people to meet in, in addition to its commercial function. These bazaars formed networks, linking major cities with each other in which goods, culture, people and information could be exchanged. As major cities increased in size, the marketplace shifted to the center of urban cities where it spread out along the city streets, typically in a linear pattern. Around this time, permanent bazaars also became covered marketplaces.

Istanbul, one of the oldest living cities of the world is the bridge between the East and the west as it has embraced both the eastern and the western civilizations. It is the transcontinental city that merges the oriental with the modern, the old with the new. It is home to the Grand Bazaar, the oldest and biggest bazaar in the world that was the socio-economic center of the city at one point of time. As the contemporary influence grows, traditional bazaars are morphing into shopping arcades and malls that are more systematic in their approach. The arcades bring the global culture with them, which is fairly common everywhere in the world. It creates a cultural and social vacuum as these contemporary arcades eliminate the ‘local’ element from these shopping clusters and emphasize on the economic aspect of trade.


The aim of the competition is to design a pop-up bazaar in the heart of Istanbul with the aim of replicating a traditional market in a contemporary way. The proposal must be a poetic response for a temporary/semi-permanent market that attends to its primary function and become a vital urban insertion in the culturally-rich ecosystem.

Re-invent a traditional typology in a contemporary way. The proposal must create an avant-garde and innovative module for a market space in a contemporary fashion, while reflecting on the oriental nature of a bazaar typology. Mall culture has alienated people from a larger social and urban ecology that is one of the primary aspects of a bazaar. The proposal must generate a discussion about the co-relation of community and street commerce under a single roof. The proposal must improve the bazaar architecturally and programmatically keeping its essence alive. The design should focus on the improving the practical aspects of a functional market without any decay of the existing public space. The proposal must develop new techniques for product display, heat control, shade, shelter and waste management in a sustainable fashion, so that the market could become a pragmatic icon for the next generation.

Focus on the multi-functional aspect of a bazaar/marketplace. In a dense urban context, land is a scarce resource. The proposal must strive to create a dynamic multifunctional envelope that can incorporate many functions and use the space optimally. The proposal must add a new dimension to a ‘pop-up’ typology by putting the envelope/structure to different uses during different times/days according to their narrative. The primary function of a bazaar will remain the focus of the dialogue, but the ability of the design to transform itself into an entirely new zone using minimum energy will add to its vitality as a potent urban resource.  The intervention should strive to be an ‘active’ zone throughout the day which should be able to give back to the community it co-exists with.

Create an architectural landmark for the people of Istanbul that would enrich the community life. The market must become an important landmark for the neighborhood and an architectural icon that attracts more and more people. The pop-up market should become a strong reference point that would generate awareness towards the preservation of traditions and adopt a cohesive relationship with the modern setup. The pavilion should promote communal harmony and enrich the lives of all kinds of organisms around it.


The site for the intervention is located at the entrance plaza of the Yenikapı İstasyonu subway station.

Latitude: 41°00’20”N, Longitude: 28°57’05”E

The size, proportions and number of facilities are left to the participant’s discretion and imagination. Competitors are encouraged to design and propose any kind of innovative and intuitive program or function in addition and extension to the following list of functions, but with an argumentized necessity. Keeping in mind the paucity of space in today’s times, explore the possibility of designing multifunctional and dynamic spaces.Here is a list of some exemplary spaces that the participants can follow:


The proposal must incorporate all necessary functions of a market space like Display kiosks, Storage units, shading devices, signage, lighting etc. The market structure and the type/volume of goods and services depend upon the designer’s narrative. The market must however sell different types of merchandise and items to improve its own commercial viability.


The marketplace can serve as different entity when the primary function is not happening. It can incorporate miscellaneous functions like theatre, skating rink, football field, café etc. in the designated zone.


The programming should be done under these broad categories, but they are free to adhere, ignore, add or subtract to any one of the specific functions with a valid argument based on their theme and design. All four entrance points to the subway station are to be retained on the site.




Total Prize: 1,00,000 INR

Andrei Stenin International Press Photo Contest 2019

The Andrei Stenin International Press Photo Contest  is open to participants aged 18 to 33. It aims to promote young photographers and support them in their strive for professional perfection.

The 2019 contest will showcase five categories for which young photographers can vie for awards:

1. Top News. Important events in the life of individuals and nations as a whole are the main subject of entries in the category: major political and social events; reports from war zones and places struck by natural disasters; decisive moments in people’s lives.

2. Sports. This category involves entries, which captured moments in sport: victories of athletes and dramatic losses; daily sports training; the beauty of sports competitions.

3. My Planet. This category involves entries reflecting the entire multicolored palette of topics and images from all over the world. The author’s task is to show an everyday life kaleidoscope in its timeless beauty and harmony, uniting scenes from everyday life; the life of big cities and small towns; nature pictures; ethnographic and religious holidays.

4. Portrait. A Hero of Our Time. This category involves entries such as individual or group portraits of people. Photos can be documentary and posed. The determining factor in this category is the author’s ability to reveal the inner world of his characters, express their mental qualities and character through the uniqueness of their appearance and looks as a whole.

5. Inspiration. The photos in this category focus on using the camera to capture the positive creative energy that accompanies the creative process. Any work that was inspired or became the manifestation of inspiration itself, whether it’s a landscape, a colorful genre or ethnic shot, or a portrait of a child or adult taken in different styles using various techniques, are eligible to participate.

Entries can contain a single photograph or series of no more than 12 photographs.  Minor cropping, or balance (white balance) or density (brightness, contrast) correction is acceptable. Framed images, collages, photos that have been significantly photoshopped, with parts of the image edited, deleted or replaced with a different image, will not be accepted.
Photos will be uploaded in the JPG format. The acceptable compression will not exceed 10. The image is to be no less than 2,200 pixels and no more than 5,700 pixels by its longer side.

The file name must contain the serial number of the photograph, name and last name of the author, title and year it was shot, separated by underscores, for example: 01_Smith_James_The_Spring_2011. The name of the file must be given in Latin script. The file size must not exceed 20 Mb. The file must also contain all the EXIF data.

Entries are uploaded and stored by the participant on his or her personal page at STENINCONTEST.COM. Photos can be added or replaced until the participant submits the entry. After the entry is submitted, photos can no longer be added or replaced.

Photographs must have been taken after January 1, 2018. In exceptional cases, series of photographs started in previous years are accepted. In such case, the last photograph of the series must have been taken in 2018 or 2019.

A complete list of requirements can be found in the Contest Rules.





Total Prize: $10,050



Mount Olympus, Mount Ararat, Mount Sinai. In any culture and religion, mountains have been the place of encounter with the divine. There, where the earth extends to the sky, human beings have always glimpsed a further meaning. The mountain is a mystical place where to be in contact with the invisible, with transcendence. It is the place where human adventures culminate. It is the place where to find answers to the most anguished enigmas.

In a world where sacred spaces daily erode, mountains are still pure places. They are spaces that are difficult to reach. There, human structures hardly affect ancestral balances that can still generate valuable experiences.

Without any doubt, one of those experiences is Arte Sella.

Arte Sella is situated in between two stone peaks. For more than 30 years, it has been attracting to the mountains of the homonymous valley the most astonishing contemporary artists and architects. Here, creative geniuses have left their mark generating the most important art-nature route in the world.

However, it is known that mountains can be fickle and nature can be both a mother and a cruel stepmother. During the night of the 29th October 2018 an unprecedented storm hit Arte Sella. It damaged hectares of secular woods and left a trail of devastation of mud, uprooted stumps and felled trees.

Today Arte Sella is wounded and severely damaged. Now more than ever, it needs creativity and planning. For this reason, YAC is pleased to present Calamity Atelier. This competition aims at regenerating the largest art park of the contemporary scenario. It will do so by creating a system of ateliers and architectural works in order to make artists and visitors go back to those mountains.

What dwellings to build for the greatest artists of the world? How to encourage people to go back to places that have been severely hit by a natural disaster through architecture?

Architects will have the opportunity to design a system of works to be placed on the mountains, which have been damaged by the storm. Such system will aim at taking back the fascination and beauty of one the most outstanding artistic experimentation scenarios of the world. Like modern sanctuaries, the interventions that the competition aims to generate will have to transform this place into a pilgrimage destination for visitors and artists. Season after season, they will have the chance to witness and contribute to the rebirth of the park. Everything will occur in the endless cycle of nature. Here, nature is represented by one of its most unpredictable and magniloquent expressions: mountains.

Yac thanks all the designers who will take part in this challenge.


1st PRIZE  8000 €
2nd PRIZE  4000 €
3rd PRIZE  2000 €





Total Prize: €15,000

Young Balkan Designers 2019



About YBD

Young Balkan Designers (YBD) is a regional talent platform founded in 2011 with the aim to identify, promote and develop creative potential of the Balkan region in the field of product design. The initiative also aims at unifying regional design scene, bringing it closer to the international market, strengthening its potential by providing additional education and practice, while at the same time contributes to the restoration of multi-cultural cooperation in the Balkan region.


“Young Balkan Designers” competition consists of two parts. In the first part we challenge young designers to get familiar with the basics of circular economy and explore possibilities of innovative design approach enhancing circularity of product, materials, services and concepts. Wider selection of winners made in the first round of the selection process will be part of a talent exhibition at the Mikser Festival 2019, while the best projects selected at the Mikser Festival will tour major regional design festivals. Big news of the YBD 2019 edition is that we introduced the second, product-oriented phase of the project in collaboration with leading regional furniture and product manufacturers. Representatives of selected companies will choose designers among the final winners of the YBD19 competition based on their performance in the first part of the competition, to collaborate with on development of new circular products whose prototypes will be developed in cooperation with the mentor companies and exhibited at Salone Satellite within International Furniture Fair in Milan in 2020. Based on results of potential product’s presentation at one of the most important global fairs, companies will define the future development of potential products, with possibilities of serial production, which would be a subject to a separate agreement between the company and the designer.


  • Jan Boelen, Design Critic, Z33, Belgium & Design Academy Eindhoven, Netherlands
  • Ladeja Godina Kosir, Founder and Executive Director, Circular Change, Slovenia
  • Orhan Niksic, CEO, Zanat, Bosnia and Hercegovina
  • Vasso Asfi & Loukas Angelou, StudioLav, Greece / UK
  • Jelena Matic, Professor at the University of Belgrade Serbia
  • Nikola Radeljkovic, Product Designer, Numen / ForUse, Croatia
  • Maja Lalic, Founder, Mikser Association, Serbia


Young Balkan Designers theme for 2019 – “Circular Design” calls for design projects − products, concepts, services and scenarios that can bring the Balkans to the forefront of a much needed paradigm shift in design, production and consumption. We challenge you to think about circularity of the production process and how it can address the changing needs of product and services users, implementation of local skills and resources, involvement of your immediate surroundings in problem-solving process and production, creating a positive impact, both on your local community and the rising global issues.

Today’s linear ‘take, make, dispose’ economy relies on large quantities of cheap, easily accessible materials and energy, and is a model that is wasteful and polluting. A circular economy is a viable alternative, but to drive the transition towards a more regenerative economy, we need to think and design differently. At its core, a circular economy means that products no longer have a linear life cycle with a beginning, middle, and end, but are restorative and regenerative, they contribute less waste and can add value to their ecosystem. When materials stop being used, they go back into a useful cycle, hence the circular economy.

Design defines the types of resources used and the way they are combined in the production process and use, time and possibilities of recycling, efficiency of resource use, reuse, the potential life cycle of the product, the possibility of repair and return of the product or service to the market. Designers play an essential role in choosing materials that are fit for the circular economy. Not all materials are suitable for use in circular products because they contain chemicals of concern that may be polluting or potentially hazardous for humans or the environment.

Making products, services or organisations more circular can begin with small changes. Understand an everyday product by exploring the system it is part of. Imagine how both could be redesigned to be in accordance with the circular economy and its three principles: design out waste and pollution; keep products and materials in use; regenerate natural systems. Look at the material flows and examine where they come from and where they go after use? Can you find opportunities to redesign this system?

Useful Links on Circular Design:


Design concepts; Products – furniture, lighting, interior elements, everyday objects, aid products, shelters, home accessories, fashion garments, stationary; etc. Urban services; Innovative design and production scenarios that offer economically and socially sustainable solutions to local problems, both in urban and rural environments. Criteria appreciated by the Jury: potentials for circularity of product or its elements; socially engaging and innovative features of the project that enhance the quality of everyday life; ergonomics; rational production and transportation costs; innovative use of materials available locally; implementation of local knowledge and techniques; environmentally friendly production process, innovative use of recycled materials; significant social impact on local community and global issues.


The competition is open to all persons born in 1985* and younger, from the following countries: Albania, Austria, Bosnia and Herzegovina, Bulgaria, Croatia, Greece, Hungary, Macedonia, Montenegro, Romania, Slovenia, Serbia and Turkey. Applicants may be individuals or groups of creators. Each applicant may submit more than one entry.

* Age limit is the requirement of the Salone Satellite talent zone of Milan Furniture Fair dedicated to designers under 35. Authors applying to YBD now should be 35 or under in 2020, when the selected winners will be exhibiting at Salone Satellite.


The competition is open from 24 December, 2018 till  20 February, 2019

Applicants will be able to register and submit their projects by filling in a Young Balkan Designers form online at until 20th February 2019 at 23.59


The YBD competition consists of 2 parts:

Part 1: Open Call: “Young Balkan Designers: Circular Design”

The Jury will select the first round of works to be presented in the Talent Exhibition at Mikser Festival 2019 in Belgrade, from 24-26 May. Based on exhibited prototypes at Mikser Festival, the Jury will select the final winners of the YBD19 competition whose prototypes will be included in YBD 2019 touring exhibition at regional design festivals.

 Awards – Part 1:

  • Participation in the Talent Exhibition at Mikser Festival 2019 (30-40 projects)
  • Touring exhibition at design festivals in the region (10-15 projects)

Part 2: Collaboration with manufacturers

During Mikser Festival 2019 a series of workshops and special meet-ups between the final competition winners and representatives of selected regional furniture and product manufacturers will be organized to detect the designers’ capacities to enter the second part of the competition –  collaboration with companies on development of a concrete desing product or a service. Successful prototypes developed through this collaboration will be exhibited at Salone Satellite within International Furniture Fair in Milan in 2020 at the companies’ expenses. Based on results of potential product’s presentation at one of the most important global fairs, companies will define the future development of potential products, with possibilities of serial production, which would be a subject to a separate agreement between the company and the designer.

Awards – Part 2:

  • Entering cooperation with regional furniture and product manufacturers (3-5 designers)
  • Participation at Milan Furniture Fair 2020, at Salone Satellite (3-5 projects)


If selected for the Talent exhibition at Mikser Festival 2019, submitted entries in the category of products must be executed as functional prototypes, while concepts and scenarios must be adequately presented through other media (installation, video, animation, story board, etc). By submitting this application, designers commit, if selected to participate in the exhibition, to produce their prototype and secure their transportation to Belgrade, Serbia by 23 May 2018, at their own expense.

Upon the announcement of the Part1 Competition results in March, the Organizers will contact the laureates to provide them with the official invitation letter to accompany their prototypes during the transportation and the detailed information about the delivery / pick-up location. Authors of  selected projects to tour to other design festivals in the region leave their prototypes with the YBD organizational team. After the touring exhibition, prototypes will be returned to Belgrade where designers can pick them up at their own expenses. Other participants of the Talent exhibition at the Mikser Festival will need to pick up their prototypes on 27 May.

For all participants of the Talent exhibition of the Mikser Festival affordable accomodation (hostel or host family) will be offered by the organizer for one representative per project, while transportation to and from Belgrade is on the designers’ own expense.

Upon the announcement of the Part 2 Competition results in June, 2019, the Organizers will contact the selected designers to connect them with the manufacturers and present the working plan for their collaboration.

The decisions of the jury are final. Any claims arising in relation to the authorship of the design or of possible plagiarism thereof, will be the responsibility of the designer. In the event of non-fulfillment of any of the rules herein, or in the case of inconsistency of the prototypes with the project selected by the jury, the objects submitted will be excluded from the Competition and the accompanying events.




Urban Zoo Coworking Design Challenge

One of the biggest appeals of starting your own business is escaping from the rat race and the urban jungle, and giving yourself the freedom to work where and when you want. The evolution of the job market has made it more possible than ever for individuals to work remotely, setting up their laptops in coffee shops around the world in search of a more flexible work environment.

However, with little structure and no accountability, remote workers quickly started searching for more effective workspaces, hence the creation of coworking spaces. Coworking spaces provide a professional yet relaxed environment; one that is open to collaboration with other similarly-minded individuals, but still provide complete autonomy and flexibility.

For the Urban Zoo Coworking Design Challenge, competition participants are tasked with designing the interior concept for a new chain of coworking spaces set to launch their first location in the heart of Latvia’s capital city, Riga.

Urban Zoo Coworking looks to be “a home for creative beasts”, and participants will be creating the interior identity of the brand, one that can be applied to each subsequent locations to open.

For this competition, participants will be able to select from two different layouts to work with, however it is vital that the submitted designs can be adapted and are applicable to multiple locations and are suitable for both proposed example layouts.

Urban Zoo Coworking is looking to become an internationally-recognised brand, known for promoting tomorrow’s concept of a dynamic and flexible workplace that focuses on sustainable, ergonomic design. Launching first in Riga, Urban Zoo Coworking has plans to quickly expand, opening coworking spaces in Scandinavia and then across Western Europe.


3 winning proposals and 6 honourable mentions will be selected. Bee Breeders will award a total of US $5,000 in prize money to competition winners as follows:

1st Prize – US $3,000
2nd Prize – US $1,500
3rd Prize – US $500
+ 6 honourable mentions


Early Bird Registration: NOVEMBER 6 – DECEMBER 7
Advance Registration: DECEMBER 8 – JANUARY 11
Last Minute Registration: JANUARY 12 – FEBRUARY 8

Closing date for registration: FEBRUARY 8, 2019
Closing date for submission: FEBRUARY 19, 2019 (11:59pm GMT)

Announcement of the winners: MARCH 1, 2019



Total Prize: $5,000

Student Lighting Competition Light & Culture

The IESNYC is celebrating the 19th year of the Student Lighting Competition. This year’s theme, LIGHT & CULTURE, challenges students to construct a three-dimensional study exploring the role of light in rituals, events, or rites of passage. Light can often be a critical element in a religious or national celebration, like fireworks on the Fourth of July, a lifetime milestone, like a unity candle at a wedding, or a daily observance, like a sun salutation. Light & Culture allows each individual to expand upon their own experiences of light and how it contributes to culture.

Students currently enrolled in a NYC-based college or university are eligible. 
Prizes include $2,000 for the first place winner, as well as $1,000 for the second place winner, and $500 for third.

Download additional submission requirements and FAQ’s

Reception, Exhibition, Keynote Speaker, and Announcement of the Winners
Tuesday, March 5, 2019
6:00 PM – 10:00 PM

Location (Please note new location)
4 West 43rd St
New York, NY

Student Lighting Competition Schedule and Requirements

  • Students must fill out the online application form
  • Registration closes on Sunday, February 17, 2019
  • On the day of the competition, students set up entries between 7:30 AM and 11:30 AM
  • Students, faculty, and the public return between 6:00 PM and 10:00 PM for a Reception, Exhibition, Keynote Speaker, and Announcement of the Winners
  • Key Note Speaker and Announcement of Winners begins at 8:00 PM
  • Students must pick up their submission at 10:00 PM

About the IESNYC Student Competition

The IESNYC Student Lighting Competition is dedicated to our founder, Patricia DiMaggio. As an NYC educator and past president of IESNYC, we uphold Patricia’s goals of education, community, and friendly competition. Having grown from 8 students in 2000 to over 200 students today, it is a legacy which will continue to grow with all your support.

One of the goals of the IESNYC is to promote education and greater awareness about the importance of lighting and the Student Competition is one of the contributors towards these efforts. Since 2000, they have invited students from New York City Art and Design schools to participate in a city wide design competition. The competition empowers students to explore light as an art form, demonstrate light as a stimulus, and prove light as a valuable medium. Every year, students in lighting, architecture, interior design, art, product design, photography and electrical engineering programs have submitted projects, resulting in a diverse showcase of ideas and interpretations on a single theme. The IESNYC Student Competition has been incorporated into the curriculum lighting classes in several area schools and has piqued an interest in lighting design of close to a thousand design students to date.




Total Prize: $3,500

NTU Singapore Global Digital Art Prize 2019

NTU Global Digital Art Prize 2019

The NTU Global Digital Art Prize (NTU GDAP) is organised by the NTU Institute of Science and Technology for Humanity (NISTH) and the School of Art, Design and Media. Taking the form of a biennial competition, it recognises global artists and technologists with extraordinary creativity in digitally mediated art, design and cultural heritage. The Prize is intended to nurture and catalyze the vast potential of creativity in digital art, culture and technology for the betterment of the human condition in the age of the Fourth Industrial Revolution.

The Prize is aligned with the University’s commitment to excellence in education, research, innovation, and public service, as well as its guiding interest in harnessing the power of science and technology for humanity.


The theme of the inaugural NTU GDAP is Fourth Industrial Revolution. The key components driving the Fourth Industrial Revolution include big data, the Internet of Things, robotics, artificial intelligence, real-time and deep data generation and analytics, 3D printing, machine learning, personalised health care and medicine, and cyber security. Their effectiveness in shaping the human condition in the 21st century will inevitably call for close integration of technological innovations with areas such as social sciences, ethics, policy, and digital arts and humanities.

We are looking for imaginative works where artistry and scientific interests collide. Science has long inspired art and artists of the past have shown how they harnessed the scientific zeitgeist of their times to advance their art. Fast forward to the 21st century and we see how science and technology have integrated seamlessly into our everyday lives. The ways in which art can engage with science are broadening and we are looking for works that embrace human imagination and creativity, as well as critical thinking and scientific rigor in the development of new technological solutions.


The competition is free to enter and open to international artists and local students. The prestigious NTU GDAP comprises a total of SGD$50,000 (USD 35,000) in prize money. We welcome submissions of new works to two categories: International Professionals and Local Students. Artists working in any genre of digital art are eligible, with more than 50% of the media engaged involving digital technology. The best submissions, selected by a panel of distinguished judges drawn from all over the world, will also have their debut showcase in October 2019.


The NTU GDAP is open to any living artist, 18 years of age or older, from any country. The Local Students category welcomes submissions by students studying full-time or part-time in Singapore only.

Works submitted must be new or have never been previously exhibited.


Submission of works will only be open from 17 December 2018 to 15 February 2019. All entries must be received by 2359 hrs GMT+8 on 15 February 2019.

Only shortlisted finalists and winners will be contacted by email.


Entry to the competition is free. Each participant is only allowed one submission.


There are two categories artists may submit their works under, International Professionals and Local Students.

The International Professionals category welcomes all artists from around the world.

The Local Students category welcomes all students from Singapore, full-time or part-time, as of the submission deadline, 2359 hrs GMT+8 on 15 February 2019. A student studying any subject can qualify.


Artwork must be related to the theme of NTU GDAP 2019: Fourth Industrial Revolution. Artwork can be in any medium, size, format, genre or approach and must engage digital media or processes in more than 50% of the work.


Accepted media (can include one or more of the following):

  • 2D, 3D, or 4D
  • AI and robotics
  • Animation
  • Bio-digital
  • Conceptual or poetic
  • Film and video
  • Immersive media
  • Installations
  • Interactive
  • Online, social media, and mixed media forms
  • Other experimental and emerging digital genres
  • Painting, photography, and Wall-based work
  • Performances
  • Physical computing


No signature, stamp or any other identifying mark is allowed anywhere on the entry.


Entrants warrant to the organisers that they own the work submitted, that the whole copyright in the work is vested in the Artist or, if the copyright belongs to a third party such as an agency, that the Artist has the right to submit the work free from encumbrances or restrictions and that if the work was commissioned for private and domestic purposes, it is submitted with the permission of the person who commissioned it.

Entrants warrant that, if their work is selected for exhibition, they have obtained the appropriate model releases from persons featured in their submitted photographs for all sales, marketing, educational and publicity uses and that no additional releases are required in respect of names, trademarks, designs or works of art depicted in the work.

Copyright and all other rights remain that of the artist. Any media used by NTU GDAP shall carry the artist’s credit line. Use may include publication in any NTU GDAP media sponsor publication. All entrants understand that any image submitted to the competition may be used by NTU GDAP for marketing and promotional purposes including in any media such as exhibitions, print and digital media directly related to the NTU GDAP competition, without further monetary compensation. Such free use shall only be in connection with the NTU GDAP and its promotion. By winning or placing in the competition you are agreeing to be included in the winners’ exhibition and catalogue.

Entries may be disqualified if any of the above criteria are not adhered to. The judges’ decision is final.


Neither the Nanyang Technological University Global Digital Art Prize, Nanyang Technological University, nor their associates, affiliates, or partners assumes any responsibility for works submitted in violation of competition rules, or for those which violate copyright regulations. NTU GDAP will investigate claims of copyright infringement to the best of its ability, and will remove and disqualify works that are clearly demonstrated to violate copyright and/or competition policies. NTU GDAP will act to maintain the integrity of the competition and its affiliated entities, but is not responsible for any damages resulting from works submitted in violation with rules and regulations.




Total Prize: 50,000 SGD – $35,000